This is another piece for my university application. It was the first time I created fire with maya fluids. Originally created to be destroyed with Pulldownit, but the render times were already gigantic as it is right now… Maybe another time. There is an animated version in Reel 1.5.
This is a test for realistic looking fire. It is part of a relatively big private project of mine. I am learning a lot about Maya Dynamics at VFXLearning, a great project. I have got many projects running at the same time, so there will probably soon be some more posts.
This is another shot I did for my university application. Time was short, so it is not completely finished yet. It is part of an animated short I have been working on for some time now. Here is a concept drawing:
I created a cover image for my university application. Explosions and smoke are done with Maya fluids. For the first time I did some 2.5 D Relighting in Nuke. Absolutely awesome! I just added some additional lighting information on the turbines and the front and created a reflection of the rocket fire on the ship.
For my university application I created a scene that was supposed to represent all of my skills so far. I integrated a breakdown of it into my first VFX reel.
Here is a sketch:
And here the final image:
For the video version I wanted to put myself onto the ship while it would be attacked. So for the first time I tried to put together a chroma key with camera movement. I used the curtain rails in my living room to attach the green screen fabric. I tried to light as good as possible, but the space was way too small and there was no way around having a shadow on the green screen. This made the key of course very difficult, but the tracking worked and in the end the shot looks okay.
I made video summarizing my work so far. It is going to be my portfolio – video for my university application.
I created a little breakdown for the logo of KnightRichardFilm. CGI in Maya, mattepainting in Photoshop and compositing in Nuke.
This is a short film I shot in early 2012.
Also I made a breakdown of the VFX work I did for that film:
Autodesk Maya is my CGI software of choice. In retrospect the flying glass chunks might be a little too big but as long as everyone recognizes them as glass chunks, I am happy. In terms of compositing, I am in the process of switching from Adobe After Effects to Nuke but in this case there still was some stuff done in AFX.
Here is a short film I helped on some time ago. Mainly Compositing work in After Effects.
My first breakdown ever. Just lerning maya, it took me five months to build this storehouse. (Also because the scene crashed in the middle of the modeling process. You will probably notice the changes in the scene from the model to the final render.)